Control a snake as it moves around the screen.
Course- Python >
import
pygame
# --- Globals ---
# Colors
BLACK
=
(
0
,
0
,
0
)
WHITE
=
(
255
,
255
,
255
)
# Set the width and height of each snake segment
segment_width
=
15
segment_height
=
15
# Margin between each segment
segment_margin
=
3
# Set initial speed
x_change
=
segment_width
+
segment_margin
y_change
=
0
class
Segment(pygame.sprite.Sprite):
""" Class to represent one segment of the snake. """
# -- Methods
# Constructor function
def
__init__(
self
, x, y):
# Call the parent's constructor
super
().__init__()
# Set height, width
self
.image
=
pygame.Surface([segment_width, segment_height])
self
.image.fill(WHITE)
# Make our top-left corner the passed-in location.
self
.rect
=
self
.image.get_rect()
self
.rect.x
=
x
self
.rect.y
=
y
# Call this function so the Pygame library can initialize itself
pygame.init()
# Create an 800x600 sized screen
screen
=
pygame.display.set_mode([
800
,
600
])
# Set the title of the window
pygame.display.set_caption(
'Snake Example'
)
allspriteslist
=
pygame.sprite.Group()
# Create an initial snake
snake_segments
=
[]
for
i
in
range
(
15
):
x
=
250
-
(segment_width
+
segment_margin)
*
i
y
=
30
segment
=
Segment(x, y)
snake_segments.append(segment)
allspriteslist.add(segment)
clock
=
pygame.time.Clock()
done
=
False
while
not
done:
for
event
in
pygame.event.get():
if
event.
type
=
=
pygame.QUIT:
done
=
True
# Set the speed based on the key pressed
# We want the speed to be enough that we move a full
# segment, plus the margin.
if
event.
type
=
=
pygame.KEYDOWN:
if
event.key
=
=
pygame.K_LEFT:
x_change
=
(segment_width
+
segment_margin)
*
-
1
y_change
=
0
if
event.key
=
=
pygame.K_RIGHT:
x_change
=
(segment_width
+
segment_margin)
y_change
=
0
if
event.key
=
=
pygame.K_UP:
x_change
=
0
y_change
=
(segment_height
+
segment_margin)
*
-
1
if
event.key
=
=
pygame.K_DOWN:
x_change
=
0
y_change
=
(segment_height
+
segment_margin)
# Get rid of last segment of the snake
# .pop() command removes last item in list
old_segment
=
snake_segments.pop()
allspriteslist.remove(old_segment)
# Figure out where new segment will be
x
=
snake_segments[
0
].rect.x
+
x_change
y
=
snake_segments[
0
].rect.y
+
y_change
segment
=
Segment(x, y)
# Insert new segment into the list
snake_segments.insert(
0
, segment)
allspriteslist.add(segment)
# -- Draw everything
# Clear screen
screen.fill(BLACK)
allspriteslist.draw(screen)
# Flip screen
pygame.display.flip()
# Pause
clock.tick(
5
)
pygame.quit()